воскресенье, 24 апреля 2011 г.

Operation Raccoon City Confirmed for Winter Release

Resident Evil Revelations

The new and radically different Resident Evil gameOperation Raccoon City, which wasreportedon last week, is indeed real and will be coming to Xbox 360, PlayStation 3, and PC this winter.

Slant Six Games, the developer ofSOCOM: Confrontation, is at work on the newest console RE game. Its story is officially described as a"reinterpretation"of what happened inResident Evil 2and3, with players assuming the role of an Umbrella Security Services soldier. Four-player co-op is supported, as is competitive online multiplayer.

In other Resident Evil news, the upcoming 3DS gameResident Evil: The Mercenaries 3Dwill include a demo of the forthcomingResident Evil: Revelations(pictured above), an original game being designed for the 3DS. It's set betweenResident Evil 4and5and (at least partially) takes place on a cruise ship. More on the game will be announced at this year's E3 in June.


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суббота, 23 апреля 2011 г.

TGS Not Canceled But Could End up Downsized

Tokyo Game Show 2010 booth babes

The earthquake and tsunami that struck Japan earlier this month have already had a profoundeffecton the games industry, with games being delayed or even outright canceled and events being called off. Given the devastation, it's hard to imagine this year's Tokyo Game Show taking place without a hitch. Yet that's the plan as of right now, but event organizers haven't ruled out the possibility that things could be scaled back by the time September rolls around.

Kotaku Japanspoke with TGS management and were told,"Currently, we are not thinking of canceling or making the show smaller."That doesn't mean plans won't change in the future, though. It was also said,"Depending on the situation from here on out, it is possible that the show is reduced."

This year's TGS is scheduled to take place from September 15-18.

Source:Kotaku


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пятница, 22 апреля 2011 г.

Today in Gaming - 3/28/11: 3DS Headaches and Choplifter HD

Choplifter HD

The NPD's decision to even furtherclamp downon how its data is shared with the media is a disappointing one. Once upon a time, the monthly NPD releases were something to look forward to -- they gave us a good look at what was going on in the industry that we didn't otherwise get. Even if it did offer as much information as it once did, it would not be nearly as all-encompassing; digital has become such a major aspect of the business that only releasing numbers which account for physical sales at retail would be misleading. And that appears to be one of the exact reasons NPD has pulled back on the data it shares.

Today's highlights:

And here's what else happened today:

God of War Developer Hiring Online Programmer

Sony Computer Entertainment's Santa Monica studio is looking to hire an online programmer who would, among other things, be responsible for"designing and implementing systems and tools to support networking needs (such as in-game communication, client-server, match-making, leaderboards)."SCE Santa Monica is most noteworthy for theGod of Warseries, so this hire begs the question if a multiplayer God of War is in the works. On the other hand, the developer was also involved withWarhawk, and Middle Eastern siteNG4A(viaCVG) is reporting that Warhawk 2 is in development. We obviously can't confirm that, but if Santa Monica were involved, that might explain the need for an online programmer.

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Where Nintendo Draws the Line on Working with Indies

Followingcommentsthat Nintendo wouldn't be interested in working with garage developers, Nintendo of America president Reggie Fils-Aime has further elaborated on the situation."We've been clear that we want to work with independent developers who understand this business, who have experience in this business,"he said."These are people who spent time working with larger publishers and larger developers, but had that idea in the back of their head that they needed to bring to life ... and so that's the type of entity that we want to work with."He added,"I'll tell you, if someone calls us tomorrow who has no experience in the gaming industry, but has a passion and has a great idea, our perspective would be, 'Great, but get some experience. Understand your craft, and then come back to us.'"

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Jimmy Fallon Does Reggie Fils-Aime's Job For Him on Late Night

Reggie Fils-Aime appeared onLate Night with Jimmy Fallonthis past Friday to make sure everyone went out and purchased a 3DS at launch yesterday. However, it ended up being Fallon himself that seemed much more enthusiastic about the system. He couldn't have been more excited (or at least, he couldn't act like he was) to be playing Face Raiders and one of the AR games. You can check out the appearancehere.


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четверг, 21 апреля 2011 г.

Choplifter Being Revived This Fall

Choplifter HD

The classic Broderbund seriesChoplifterwill be getting its first new game in more than 15 years with the release ofChoplifter HDthis fall.

InXile Entertainment announced today that it would be bringing the new title to PlayStation Network and PC."First playing and loving the original Choplifter on my Apple II, then watching the franchise expand into arcades and the early console systems helped seed my passion for building lasting, quality gameplay experiences,"said the company's president, Brian Fargo."The feedback on creating a fresh take on Choplifter has been incredibly positive. We all have so many fond memories of playing the first game and the fun of rescuing people in hostile situations is timeless."

There wasn't much in the way of details in the announcement. Players will assume the role of a member of C.H.O.P.R (which stands for Coordinated Helicopter Operations, Preservation and Rescue, as you were no doubt wondering) who take control of helicopters to save survivors. There will be more than 20 missions, ranging from saving a military prisoner to someone needing to be saved from a viral outbreak.

InXile is also currently at work onHunted: The Demon's Forge. It previously developedThe Bard's Talein 2004.


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среда, 20 апреля 2011 г.

Tomorrow on Retronauts: Street Fighter II is 20

People keep calling in for our live Retronauts podcast recording sessions, and that's great. In fact, more people call in than we actually have time to include in the shows! Your patience in listening to busy signals is commendable, though, and to shake things up a little -- hopefully allowing people to get through a little more easily -- we're moving this week's recording session from its usual Friday afternoon slot toTuesdayafternoon. That's tomorrow! Less than 24 hours from now, in fact.

Our topic this week? Why, nothing less than the 20th anniversary of Street Fighter II. Do you have Street Fighter memories or questions? We're willing to bet you do! That game was a danged juggernaut. Everyone played it, whether in the arcade or at home on Super NES, Genesis, or TurboGrafx-16. If you were young enough 20 years ago, maybe you played it first on Game Boy. (If so, we're sorry.) The Street Fighter series is still going strong, even if Capcom's sluggish arithmetic skills mean that two decades later we're still only up to Street Fighter IV. But that's cool. It's all the more opportunity to reminiscence on the most influential fighting game ever.

So call us415-547-8778tomorrow (Tuesday, March 29) between4 to 4:30 p.m.Pacific time (which is, as always,7 to 7:30 p.m.Eastern). We will talk to you about Ryu, Ken, Chun-Li, and even Sheng Long, if you want. Just don't challenge us to a Street Fighter II throwdown, because it would be unsporting to pick on people whose fighting skills are as atrophied as ours.

Special Bonus Feature:If you prefer more passive entertainment rather than taking an active role,last week's Retronauts episode (feat. the 10th anniversary of the Game Boy Advance) is now online to pleasure your ears. Except in a less naughty way than that particular turn of phrase makes it sound.


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вторник, 19 апреля 2011 г.

3DS Day One Sales Outpace Previous Nintendo Handhelds

Nintendo 3DS Shigeru Miyamoto

There were complaints about the launch lineup, claims that the 3D was just a gimmick, and a higher-than-usual price tag attached to it, but the 3DS managed to outperform all previous Nintendo handhelds during its first day of availability.

"U.S. day-one sales numbers for Nintendo 3DS were the highest of any Nintendo hand-held system in our history,"a Nintendo of America statement reads. Nintendo isn't providing specific sales numbers and will instead wait until April 14, when the March NPD figures are released, for those to go public.

"Nintendo worked hard to get as much product as possible to retailers on day one to meet demand, and we will continue with these efforts moving forward,"it added.

The $250 price tag made it $100 more expensive than the DS when it was released in 2004. Apparently that wasn't enough to slow consumers down who rushed out to pick up the first portable gaming system with glasses-free 3D.

Source:Joystiq


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понедельник, 18 апреля 2011 г.

De Niro's Film Festival to Recognize L.A. Noire


Rockstar's upcoming crime dramaL.A. Noirelooks to have a very heavy focus on its story. It may or may not turn out to be something special, but the Tribeca Film Festival is going ahead and honoring it as an official selection at this year's event in April.

Those at the festival will be able to check out an exclusive preview of the game as members of the development team show off the game before discussing it, its technology, and working with story and action in the medium of videogames. The conversation will be moderated by Tribeca chief creative officer Geoff Gilmore.

"What Rockstar and Team Bondi have accomplished with L.A. Noire is nothing less than groundbreaking,"Gilmore said in a statement."It's an invention of a new realm of storytelling that is part cinema, part gaming, and a whole new realm of narrative expression, interactivity, and immersion. We are poised on the edge of a new frontier."

The Tribeca Film Festival was founded in 2002 by Robert De Niro, Jane Rosenthal, and Craig Hatkoff. It's a sizable, annual event that has never before recognized a videogame. The L.A. Noire preview will take place on April 25. More information is available at the official Tribecawebsite.

L.A. Noire is a cross betweenAce AttorneyandGrand Theft Auto, as 1UP's recentpreviewput it. Afterseveraldelays, it's currently set for release on May 17.


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суббота, 16 апреля 2011 г.

Today in Gaming - 3/29/11: New 360 Disc Format, No 3D for Wii 2


It's strange howAngry Birdsgets lumped in with the really cheap, disposable games that are on the iOS App Store. The game actually offers alotof content and has received quite a few free updates. Rovio's Peter Vesterbacka has a validpointwhen he says that those who produce traditional retail games might have reason to be worried -- more and more people are opting to play cheap games they can get for less than $1. Even if they don't offer the same kind of value as a $60 retail game, there's nothing stopping people from opting for 10 games at $1 and getting a good number of hours' worth of entertainment instead of picking up a full-priced retail game.

Our firstPlay For Japanauction has come to a close -- a signed copy of Katamari Damacy fetched $305 for charity. We have several auctions ending over the next two days, and we've also posted some new auctions: A set of signed Stacking Russiannesting dollsand two Turtle Beach Earforce PX5 wirelessheadsetbundles. Check out all of our auction listingshereand, if you can afford to, bid on something you fancy.

Today's highlights:

And here's what else happened today:

3D Unlikely to be the Hook for Wii 2

3D is the big, unique feature that sets the 3DS apart from other gaming systems. And while it had a big day one and is almost certain to be a huge success, that doesn't mean Nintendo will shoehorn in 3D to its next home console."Glasses-free is a big deal,"Reggie Fils-Aime said."We've not said publicly what the next thing for us will be in the home console space, but based on what we've learned on 3D, likely, that won't be it."We do know that Nintendoexperimentedwith a 3D-enabled Wii prior to persuing glasses-free 3D for the 3DS.

CNN(via)

Another Breakdown Values 3DS at $100

Reaffirming areportfrom last week that the costs of the 3DS add up to $101, a new breakdown by iSuppli has come to a similar conclusion, stating that the 3DS costs Nintendo $103.25 to produce. This doesn't take into account costs like marketing the system and other things of that nature, but it does provide gamers with some idea of how much it cost to make what they're now holding in their hands.

Source(via)

Warlords Gets a Remake This Summer

Classic Atari 2600 gameWarlordsis being brought back this summer for Xbox Live Arcade and PlayStation Network. Up to four players compete to defend their castles while trying to take out their opponents."Warlords infuses the arcade action genre with a bold and vibrant visual style coupled with robust strategy gameplay,"Atari president Jim Wilson said."It exemplifies our design goals and company strategy as we reintroduce these classic brands to a new generation of gamers."It's being developed by Griptonite Games, the developer ofMarvel Super Hero Squad: The Infinity Gauntletand numerous DS versions of games likeThe Simpsons GameandSpider-Man: Shattered Dimensions.


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пятница, 15 апреля 2011 г.

Angry Birds Dev Fires Back at Nintendo, Console Games

Angry Birds

Peter Vesterbacka, the boss atAngry Birdsdeveloper Rovio, finds it"interesting"that games like his company's have come under attack by Nintendo. Then again, Vesterbacka says if he were selling"$49 pieces of plastic to people"he would be worried, too.

Although he never once singled out a particular platform, developer, or game, it was pretty clear that comments made by Nintendo president Satoru Iwata during hiskeynoteat GDC were aimed at cheap mobile games like Angry Birds. He talked about how inexpensive, disposable games were destroying the value of the products being made by companies like Nintendo."The fact is, what we produce has value, and we should protect that value,"he said.

Iwata hasn't been the only one to attack Angry Birds or games of its ilk, though he is certainly the highest profile person to do so. And Angry Birds, being the massive success that it is -- it's been downloaded more than 100 million times already -- usually ends up taking the brunt of these knocks.

"It's interesting to see people like Nintendo saying smartphones are destroying the games industry,"Vesterbacka toldMCV."Of course, if I was trying to sell a $49 pieces {sic} of plastic to people then yes, I'd be worried too. But I think it's a good sign that people are concerned -- because from my point of view we're doing something right."

"Games consoles for us are just like launching on a new smartphone platform,"he added."We don't see..."he started, before continuing,"Look, the console market is important, but it's also... It's not dying, but not the fastest growing platform out there. So we don't see it the way others do. A lot of people in the games industry, they think the 'real' games are on consoles. You're only a 'real' games company if you do a big budget game. But we don't have that inferiority complex."

Angry Birds has already appeared on the PlayStation 3 and PlayStation Portable, and there have been talks of also bringing it to Xbox 360 and DS. The latter platform would be interesting given that Nintendo isn't especially high on the prospect of games that only cost $0.99. But one of the hurdles of bringing Angry Birds to consoles is the inability to frequently update console games, calling the restriction a"legacy way of thinking."

"There is no reason why, when you do digital distribution on console, you couldn't do frequent updates,"he explained."It's just a legacy way of thinking. And if the consoles want to stay relevant they have to start mimicking what's going on around them on app stores, smartphones and online. It's the only way. because people expect games to stay fresh.

"If you pay $59 or $69 dollars and you get no updates -- but you pay 99 cents for a game in the App Store and get updates every month, then it sets the expectations higher. So the pressure is definitely on those guys."


Source

четверг, 14 апреля 2011 г.

New Grand Theft Auto 5 Evidence: The Man-Boy Love Activist

James Pedeaston Grand Theft Auto IVA series of casting calls that werediscoveredearlier this month seemed to point towards a project known as 'Rush' being the code name for Grand Theft Auto 5. The pieces certainly appeared to fit, but there was no direct connection between that information and the GTA series. A newly-postedcasting callfor voice actors lists one of the characters as James Pedeaston, the name of a child molester from the GTA series.

The call is seeking a man in the 40-45-year-old range for the role. Pedeaston is described as"a man-boy love activist who just got released from an Indonesian prison."He was around during bothGrand Theft Auto: San AndreasandGrand Theft Auto IV, the latter of which is where the image to the right comes from. He was a radio show host who wasarrestedin Indonesia, with Rockstar setting up a fake website at freejames.org that asked for donations to his legal fund. (The website now forwards to the official GTAIV site.)

The other four characters would fit right into the GTA universe as well, with Samantha --"a young female obsessed with sex parties, always dreaming of being a Hollywood celebrity"-- seemingly perfect for the game'srumoredHollywood setting.

Wedbush analyst Michael Pachter hasspeculatedthat we could see the release of the next Grand Theft Auto before the end of January 2012 due to several key employees' contracts expiring at that time. If that's the case, maybe we'll be hearing from Pedeaston and GTA 5 at E3 in June.

Source:Eurogamer


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среда, 13 апреля 2011 г.

3DS Giving You Headaches? Here's What Nintendo Says

Nintendo 3DS 3D

Judging by many of the comments made on Twitter, it seems clear that the 3D effect in Nintendo's new 3DS has caused more than a handful of headaches. Nintendo has responded, claiming that a short break is usually more than enough to alleviate any such symptoms.

Responding to a MaxConsolestorywhich compiled complaints made on Twitter about eye strain or headaches caused by the 3DS, Nintendo U.K.'s Robert Saundersstated,"We have shown Nintendo 3DS at multiple events around the world to literally hundreds of thousands of people and have received very few negative comments. As with anything that requires focus, from reading to staring at a computer screen, taking breaks frequent breaks is always recommended.

"When viewing any kind of 3D images (TV, movies etc.), some people might experience minor discomfort. The effects are short term and have no lasting effect, in fact most players can continue after taking a short break. The Nintendo 3D was designed with a 3D depth slider that lets users adjust the 3D effect to a level that suits them for optimum enjoyment."

The depth slider can completely turn off the 3D effect, which should be able to completely eliminate the potentially headache-inducing aspect of the system. Of course, that's a potentially frustrating choice to have to make for people who had looked forward to enjoying their $40 launch titles in 3D.

Nintendo issued awarningabout children playing games in 3D last year, although eye experts seemed to think it wasunnecessary. Nintendo has since said it was intended toprotectthe company against lawsuits, and just recently, the possibility was suggested that the 3DS could be used to helpidentifychildren with vision problems.


Source

вторник, 12 апреля 2011 г.

Gallery: The Nintendo 3DS Midnight Launch

A substantial crowd lined up Saturday night in front of Best Buy's Union Square in New York to be among the first Americans to buy Nintendo's new 3DS. 1UP was there to document the event in photographs, click through to check them all out.


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понедельник, 11 апреля 2011 г.

Xbox 360's New Disc Format Increases Storage - Report

Xbox 360 discPlenty of guessing took place yesterday as to what the newXbox 360 disc formatwould actually change. According to reports, it will still be a DVD, but it will allow for an additional gigabyte of storage to be used by developers, as well as enhancing anti-piracy measures.

Just 6.8GB of a standard, dual-layer DVD (with a maximum storage capacity of 7.95GB) is able to be used for Xbox 360 games due to more than 1GB being dedicated to an anti-piracy partition, according toDigital Foundry. While it's unclear what exactly is being changed from a technical standpoint, the new disc format will provide developers with an allotment of almost 15% more space for storing games.

Corroborating the suggestion that the storage capacity will increase is noteworthy Xbox hacker commodore4eva.Riptenreports c4eva stated that the new format will also bring new safeguards against piracy:"MS will introduce xgd3 - this will add more ap checks, cvi (content integerity) checks, increase the disc size and adds a new layer for protection issues - all in the 20500 sdk! bring it on"

Additional space is certainly nice, but having almost 8GB of storage available still pales in comparison to the capacity of the PlayStation 3's Blu-ray discs. (Of course, that has its drawbacks as well, as seen by the number of PS3 games that include mandatory installs.)

A Microsoft preview program for the new disc format is set to begin sometime in the next two weeks. Thousands of testers will be accepted to help test the format, with all participants receiving a free copy ofHalo Reach-- presumably in the new format --"along with other possible rewards"for helping.


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воскресенье, 10 апреля 2011 г.

Sony to Release PSP Remake of Olde-Japan RPG


This week's issue ofFamitsumagazine in Japan has a lot of key info for fans ofVanillawareandthe Resident Evil series, but for the truly hardcore among console JRPG fans, the real big news of the week is the first look the magazine offered atOre no Shikabane o Koete Yuke, a PSP role-player that combines an ancient Japanese setting with some very unique gameplay features.

A remake of a Japanese game released for the original PlayStation in 1999,Ore no Shikabane(which loosely translates as"Press On Beyond My Corpse") tells the tale of a warrior clan in the Heian period of Japan's medieval age. After the demon Shuten Douji lays waste to the capital, the wedded fighters Genta and Orin step up to defeat the menace, only to be trounced handily. Shuten Douji then places two curses upon their progeny: they will grow, mature and die within the space of two years, and they cannot bear any children of their own. The gods, viewing this tragedy unfold, have pity upon Genta and Orin's child (the player character) and offer him or her a deal: help them eradicate the human world of Shuten Douji and his demons, and in exchange they will pair with the child to help give birth to future generations and keep the clan alive.

Thus, the gameplay of Ore no Shikabane has the player fighting through labyrinths, defeating mythical Japanese monsters, and using the mana proceeds to unlock access to new gods to mate and create the next generation of fighters with. Each generation of the clan is stronger than the previous one, learning new skills and combo moves, and your skill at raising characters in battle and choosing the right god to assist your family defines how quickly you're able to confront Shuten Douji anew. It's a neat system that's made the RPG an underground hit among Japanese gamers, enough so that the original PS release has been a perennial best-seller on the PlayStation Network in Japan since it was put up for sale in 2007.

The PSP version of Ore no Shikabane is a completely revised remake from indie game designer Shoji Masuda and development outfit Alfa System, the two main forces behind the original. The game is receiving a full graphical remake that emphasizes brush-like art and subdued colors, giving it a visual look that's more than a little reminiscent of Capcom's Okami series. Many new weapons, monsters and fighting moves are being added, and ad-hoc multiplayer support is also in the works, although details are still being kept under wraps.

The game, pegged at 50% complete by Sony Computer Entertainment PR, is due out this fall in Japan.


Source

пятница, 8 апреля 2011 г.

Safety is Most Important to Pokemon Director

Pokemon Black and White

It's an accepted fact that -- no matter how huge a hit it would be -- we won't be seeing a Pokemon game on, say, Facebook anytime soon. Besides Nintendo's own quirks, there's another reason why such a thing isn't going to happen: A concern for safety.

Longtime Game Freak employee andPokemon Black/Whitedirector Junichi Masuda explained that ensuring gamers can pick up a new Pokemon and play it safely and without any fears is what he considers to be most important when developing a new game.

Asked if he feels any pressure to change how Pokemon is delivered in light of the success of the social and mobile aspects of the industry, he toldMCV,"I don't feel pressured. What I consider to be most important when releasing a videogame is to ensure it reaches everybody and to make sure it can be enjoyed by players safely and securely."

Nintendo's game systems are a more appropriate, controlled environment for games that kids will want to play. Facebook and things of that nature, on the other hand, aren't really intended for people of all ages.

"For example, Facebook and MSN are mainly for adults, but what's very important is that everyone can enjoy a Pokémon game without feeling any fear,"he continued."So that's what I think about whenever I produce a new video game."

To some, that's likely to sound pretty strange. But online safety has been a high priority for Nintendo, as anyone who has had to use friend codes can attest.


Source

среда, 6 апреля 2011 г.

Today in Gaming - 3/30/11: 20 Years of Street Fighter, Super Meat World

Super Meat World

I can't imagine there being anyone out there that is worse at playing fighting games than me, and despite mysensationallypoor ability to defeat the game's AI, even I have an appreciation forStreet Fighter II. It certainly says something about the game's quality that after nearly two decades, I find myself buying multiple iterations of the game and still fighting to make it through the first few opponents in the single-player. (I've given up hope of ever defeating a human opponent without the assistance of their controller spontaneously combusting.) We've got a look back at20 years of Street Fighter II, including 20 thingsyou didn't knowabout the game and an episode ofRetronautsdedicated to Capcom's classic.

Today's highlights:

And here's what else happened today:

Super Meat World to Debut"Very Soon"

The automated level portal for user-madeSuper Meat Boylevels will be launching exclusively for Steam owners"very soon;"it's possibly even"days away."To"weed out the crap,"levels will be rated by both their difficulty and fun factor. It will launch with at least five chapters and 200 new levels.Respondingto a question about when Direct2Drive customers will see it, Team Meat said on Twitter,"probably not for a while (or at least not till they pay us)."

Just Cause Makers at Work on Renegade Ops

Sega will be publishing the new game fromJust Causedeveloper Avalanche Studios. Renegade Ops is a co-op shooter for XBLA, PSN, and PC that's planned for release in 2011."A number of developers in the studio wanted to try developing a smaller digital project, so we gathered a team, built a new IP and SEGA gave us the opportunity to carry this out,"said senior producer Andreas Thorsén."The IP is all about driving or flying around blowing stuff up while playing with your friends and that to us, is a dream-project."

Madden Concussions Will Take Players Out for the Game

The NFL is taking concussions much more seriously than it used to (which is to say, it's actually taking them seriously) and its policies are extending to Madden NFL.Accordingto a member of the NFL Players Association, when a player suffers a concussion inMadden NFL 12, they'll be unable to return to the game, as per current NFL rules.

Source

BurgerTime HD Coming Back as a Download Game

PuzzlerBurgerTimeis the latest classic game to be brought back. Rather than being coined as a remake, MonkeyPaw Games is calling this an"extension"of the old game."It's been 29 years since the original debut and now BurgerTime is back and much better than ever. By creating unique platform features while faithfully retaining the original gameplay, BurgerTime HD will redefine retro evolution", said MonkeyPaw president John Greiner."We also love the fact that playing the game makes our team really hungry."It'll support online multiplayer for up to four players.


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вторник, 5 апреля 2011 г.

Alleged Talent Thieving Leads to Injunction Against THQ

Assassin's Creed Brotherhood

A court in Quebec has granted Ubisoft an injunction preventing THQ from violating the non-solicit clauses of Ubisoft Montreal's employees. This development comes after a number of employees at theAssassin's Creedstudio departed from the company under suspicious circumstances.

After leaving Ubisoft Montreal last year, it wasannouncedin October that Assassin's Creed creative director Patrice Désilets would be heading up a new Montreal-based studio for THQ beginning in May. Since then, several other Ubisoft Montreal staffers have departed the company for various reasons that have raised some eyebrows,Game Informerreports.

Désilets isn't joining THQ Montreal until this May, following the expiration of a one-year non-compete clause. Three employees who left Ubisoft Montreal in his wake have Montreal Canadiens season tickets with Désilets, which makes you wonder if their decision to all leave was a coincidence. Keep inmind that his non-compete clause should have prevented Désilets from being able to recruit his former colleagues.

THQ core games boss Danny Bilson spoke withJoystiqin January about THQ Montreal, and some choice words of his could end up leading to trouble for his company. He said,"I don't think I can talk about the other three people we've already contracted because I wouldn't ... I just know Patrice said, 'I need these three guys.' And I said 'Okay! Whatever you need!' We put all of them on retention and got them started on their non-competes. I kind of know what their roles are, but they were the most important people to Patrice. All three of them are Ubi."

An injunction was granted by a judge in January. Despite that, another Ubisoft staffer was contacted about a potential employment opportunity at THQ by localization manager Adolfo Gomez-Urda. This latest injunction, which was first reported by French siteRue Frontenac, now includes Gomez-Urda in addition to THQ and Désilets.

This is quite a rocky start for THQ Montreal, and Désilets won't even officially start work there for another two months. The interview in January wasn't the first time Bilson had hinted at grabbing friends of Désilets' for the new studio;speakingwith 1UP last year, he said,"Now, combined with building out this huge facility in Montreal, with the {financial} advantage, and getting that kind of talent who lives here in it, and all his friends live here, we should be able to build out an incredible veteran team to anchor this studio."


Source

понедельник, 4 апреля 2011 г.

Steambot Chronicles 2 Officially Cancelled


Despite the fairly decent amount of news coming out in this week's issue ofFamitsu, the magazine is overall looking a little sad. With only 160 pages (an average issue easily breaks 250) and no reviews at all, it reflects the current state of both the local game biz and Japan in general -- on cruise control, holding their breath, as they struggle to deal with the past month's worth of national crises.

Something else in this week's issue will make game fans sad, too: The release pages formally confirmed thatSteambot Chronicles 2, sequel to theoffbeat 2006 titlethat featured free-world exploration in steampunk-ish"trotmobiles,"has been cancelled. The sequel, first shown as a PlayStation 2 title at the 2006 Tokyo Game Show, was slated to come out in 2007 but wound up missing its release date and falling into the realm of vaporware. It was re-announced by developer Item in late 2008 as a PS3 title, but the company once again fell completely silent on the title, even as it produced and released the PSP spin-off gameSteambot Chronicles Battle Tournament.

The news comes after Irem also cancelled the latest game in theZettai Zetsumei Toshiseries of disaster sims in the wake of the major earthquake and tsunami that struck Japan on March 11. The moves leave Irem with nearly no games to release, but the company itself -- which makes the majority of its income developing software for pachinko and other gaming machines -- is likely not in danger of going out of business.


Source

воскресенье, 3 апреля 2011 г.

Motomu Toriyama Talks About Making Heroines


How does Motomu Toriyama, the Square Enix director whose most recent project wasFinal Fantasy XIII, approach designing the women that populate his games?

"The first aspect of a heroine's design we decide upon depends on the game we're making,"he said in an interview published in this week'sFamitsumagazine in Japan."With Yuna fromFinal Fantasy X, we started with the back story of a summoner that fights against Sin, but for Lightning in FFXIII, our initial concept was just for a 'strong woman' -- it was personality-based instead of plot-driven. Then we consider the heroine's 'job,' her position in the story and duties in battle. We always try for unique worlds in the FF series, so we don't base characters off of real people or anything like that, but since there are so many games in the series, it's always a trial to ensure that new characters don't overlap with previous ones."

It isn't until that point when Tetsuya Nomura, Square Enix's resident character designer extraordinaire, gets involved."Once the character's concept starts to take form, we write out her basic personality traits and so forth on a sheet of paper and give it to Nomura,"Toriyama said."Sometimes this is before all of the details are worked out for all the characters, but we've got to get them drawn sometime, so..."

What happens next?"After that, we wrap up the details behind each character's background,"Toriyama continued."With Lightning, that would be how she resolved to become strong in order to protect her sister after their parents passed away. We're working on all the characters in parallel, which results in some inconsistencies popping up later on in the designs and story backdrops -- when that happens, we rework as necessary to fit with the design. With Lightning, one look at the design made me say 'This is it!' She looked so cool and strong that there was no need for any retakes. It was the same way with Yuna. Making an FF game takes several years, so if you don't essentially fall in love at first sight with a character, then you really can't keep yourself going."

Then comes the process of actually rendering the heroine as she appears in the game -- the hard part, in other words,"When portraying a character, we take extreme care in her movements and voice,"reflected Toriyama."This begins with the motion-capture process, something that will make everything go wrong if we mess it up, so we get very intricate with our directions for that. The voice acting comes last in this process, and the actors we work with are good enough that things usually go pretty smoothly. The voice we record essentially becomes the main image of the character, so in a way that's the most delicate part of making the character."

So what's Toriyama's favorite leading girl?"Out of the heroines I've had a hand in creating, Lightning and Yuna are definitely the ones that stick out in my mind,"he said."That, and Yoyo from {Japan-only Super NES RPG}Bahamut Lagoon, the first game I worked on. I wanted to make her into a heroine like any that's existed before."


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суббота, 2 апреля 2011 г.

Ratchet&Clank Dev Won't Develop NGP Games In-House

Resistance 3

Insomniac Games' franchises are sure to end up on NGP, but Insomniac is unlikely to develop any of them itself. It'll provide support, sure -- just don't expect its focus to stray from its newfoundmulti-platformdevelopment projects for PlayStation 3 and Xbox 360.

Speaking at an Insomniac community day event at the Egyptian Theatre in Hollywood, California yesterday, senior community manager James Stevenson explained that the company is currently"totally focused on the PlayStation 3 and Xbox 360."We don't know what the Xbox 360 project is except that it's the product of a partnership with Electronic Arts; for PlayStation 3, Insomniac hasResistance 3(pictured above) andRatchet&Clank: All 4 Onecoming later this year.

Stevenson explained that Insomniac would offer to"support Sony"on NGP game development but those games are"probably not something we would develop in-house."And indeed, the upcomingResistancegame for NGP is in development atPlayStation Move Heroesdeveloper Nihilistic Software. Insomniac wasn't responsible for the PSP edition of Resistance,Retribution; it was made by Sony Computer Entertainment's Bend Studio (which is now at work onUncharted NGP).

Insomniac isn't completely ignoring all non-console development. CEO Brian Hastings recentlyspokeabout how"increasingly challenging"the console market is and the need to"expand into the social sector"because of the size of its audience. This prompted Insomniac to open a new division called Insomniac Click that will be dedicated to web and mobile development.

"I don't think that every console developer needs to join the social and mobile markets to survive, but as an industry we do need to broaden our audience in order to have more companies survive in general,"Hastings explained.

Source:Kotaku


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пятница, 1 апреля 2011 г.

Vanillaware Returns With Grand Knights History


The new issue ofFamitsumagazine this week brings the first word onGrand Knights History, a brand-new PSP role-playing game and the first title from Tokyo-based Vanillaware since Wii action gameMuramasa: The Demon Bladein 2009.

Grand Knights History is the first traditional, turn-based RPG from Vanillaware, a developer that's gained a worldwide following chiefly thanks to the virtuoso 2D graphics and animation seen in their titles. The game is set in the land of Ristia, home to three competing nations: Union, Avalon and Logres. You play the leader of the knight corps in the nation of your choice, supervising a team of warriors that you're free to customize and train as you like -- raising their stats, defining their appearance and personalities, and so forth.

The battles in GKH are strictly turn-based, but there is some innovation to be had here -- Vanillaware has plans afoot for seamless online multiplayer, although they aren't going into details on them yet.

"The 2D characters will be animated just like in our action games, and we're also challenging ourselves to build a new type of gameplay by fusing online and offline,"said Tomohiko Deguchi, project director at Vanillaware."Most RPGs up to now involve one person or a group of friends playing together, but we're trying to set up this new kind of game, a full-on war that all the users are connected together in. It's a war RPG where not just one player, not just a few people, but all of the players are drawn together as they fight."

The PSP title, which is being published by Marvelous Entertainment in Japan, has a summer release date planned for the region. No US release has been announced yet.


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четверг, 31 марта 2011 г.

Resident Evil: Operation Raccoon City Producer Speaks


Masachika Kawata is a name you're going to hear associated with Resident Evil quite a lot in the months to come. In addition to the twin 3DS projectsResident Evil: The Mercenaries 3DandResident Evil: Revelations, he's also simultaneously handling production duties for the newest console game in the series:Resident Evil: Operation Raccoon City, first revealed last week.

"The control system for this game has been changed to something you see a lot in third-person shooters,"Kawata told Japan'sFamitsumagazine in the lastest issue. I think fans of that genre will be able to enjoy this game a great deal. You play as a member of Umbrella as you fight off not only the US special forces, but Leon S. Kennedy and the T-Virus-infected zombies as well. It's a chaotic three-sided confrontation that we're depicting with this TPS gameplay, and I think that's the main draw for this title. The game is set somewhere around RE2 or RE3, but it's a completely new story that we're writing -- a parallel world, if you will. There'll be a lot of aspects that'll make series veterans smile, though."

The new RE is particularly noteworthy because Capcom is farming out its development to Vancouver-based Slant Six Games, whose release list up to now consisted entirely ofSOCOMtitles for Sony. As Kawata put it toFamitsu, this certainly wasn't by accident."The idea for this game got its start when we thought about taking the world ofResident Evil 2and using it to try something we've never done before with the series,"he said."It's a third-person shooter in order to take advantage of Slant Six's previous achievements with SOCOM. We've covered a lot of Raccoon City's story up to now, but I think putting the player on the side of the villains will give them a brand new experience. The main keyword during development is 'Kill Leon.'"

In addition to fighting off zombies and special-ops soldiers, you'll also have to deal with some of the Bio-Organic Weapons (B.O.W.s) that have shown up in previous REs, including adversaries like Nemesis and Tyrant."We'll have several B.O.W.s from previous games, including the Tyrant, appear in this title -- in what way, exactly, we haven't decided upon yet,"Kawata noted."We're also discussing plans for new B.O.W.s as well -- this game is all about new ideas and concepts that aren't beholden to previous titles, so that's the sort of thing I want people to look forward to."

Capcom PR has pegged development of Operation Raccoon City at 45% complete. The game has no official launch date or price yet, but a winter release has been touted for North America."Teaming up with a group like Slant Six that has such a good reputation in the TPS field will let us make a really solid package,"Kawata concluded."The design and other aspects of the game are really coming together well in a unique fashion. It's still a little rough right now, but I wanted people to see it as quickly as we could. I think we'll have a much more complete package to show off around E3, so stay on the lookout for it."


Source

среда, 30 марта 2011 г.

Xbox 360 Getting New Disc Format, Testers Wanted

Halo Reach disc

Microsoft is currently seeking"multiple thousands"of testers for an Xbox 360 system update preview program. Unlike previous previews, which were for upgrades to the 360 dashboard, this one includes physical items being sent to participants -- it's intended to help Microsoft"prepare for an updated Xbox 360 disc format."

No further details were offered about exactly what the new format is all about. Things will be kicking off in the next two weeks, so those who apply should be receiving a notification by email fairly soon if they've been accepted. You must be an Xbox Live member located in the United States in order to participate; being an Xbox Live Gold member will give you a better chance of getting in.

Those who are accepted will receive a copy ofHalo Reach"along with other possible rewards."Interested Xbox 360 owners can apply for the preview programhere.


Source

понедельник, 28 марта 2011 г.

3DS Launch Deals Guide

Nintendo 3DS

Going without a pre-order means you run the risk of not getting a 3DS system this Sunday. On the bright side, you do have the benefit of shopping around and trying to maximize your savings.

A number of retailers are offering bundles and discounts on games, and there isn't necessarily a single best offer. Provided you live in a state that doesn't pay tax on Amazon items, that looks like the cheapest way to go -- buying the system gets you $25 off a launch game, but you'll of course have to wait for it to ship next week. More impulsive types can head to Kmart and get $25 off a launch game with the purchase of a system, thoughthatdeal (like all in-store sales) is somewhat mitigated by the need to pay sales tax. The Toys R Us offer of buy one game, get 50% off a second seems like the way to go if you're looking to stock up on games as quickly as possible.

Besides the usual avenues for selling systems, like Amazon and GameStop (both of which are offering up to $100 for DS trade-ins, depending on the condition and model), several other stores will be getting in on the action, albeit with less enticing offers. Target is offering a gift card of up to $50, while Toys R Us will give you as much as $75. Walmart will offerup to $100like Amazon or GameStop, but only stores incertain stateswill be participating.

Read on for the full look at deals being offered on 3DS hardware and games.

Amazon

  • Buy a 3DS system, get a$25 creditfor use on select 3DS games.
  • Buy a 3DS system, get a freeaccessory.
  • Buy a 3DS game, get a$10 creditfor use on a second 3DS game.

Best Buy

  • Buy any two 3DS games, get a $10 gift card. (viaCAG)

GameStop

  • 3DS Super Street Fighter IV bundle (includes hardware, game, and system pouch) with free 3-day shipping -- $299.97 (black,blue)
  • 3DS Samurai Warriors Chronicles bundle (includes hardware, game, and system pouch) with free 3-day shipping -- $299.97 (black)
  • 3DS Starter Bundle (includes 13-in-1 gamer pack with car charger, case, headphones, game cases, and more) -- $264.98 (black,blue)

Kmart

  • Buy a 3DS system, get $25 off any launch game.

Sam's Club

  • 3DS Pilotwings bundle (includes hardware, game, and starter kit with car charger, case, headphones, and more) -- $299.88 (black,blue)

Toys R Us

  • Buy one 3DS game, get one 50% off.

Walmart


Source

воскресенье, 27 марта 2011 г.

Halloween, Scream Movie Studio Getting into Games

Halloween

The film studio behindHalloween,Grindhouse, andScary Movieis getting into the games business, opening the door for new videogames based on its properties.

The Weinstein Company announced today the creation of TWC Games, a label formed with the help of videogame consultancy firm Beefy Media. The deal will help TWC Games to find developers and publishers to produce its new games which, from the sound of it, might have a focus on the digital side of the industry.

"The video game marketplace is changing at such a rapid rate,"said Weinstein co-chairman Bob Weinstein."With all of the digital platforms, there are so many opportunities to broaden our audience with compelling, high quality, cost-efficient, video game entertainment."

The Weinstein brothers co-founded Miramax Films in 1979, which would go on to distributeClerksandPulp Fictionbefore being sold to Disney. The duo then formed TWC in 2005. Some of TWC's properties are specifically mentioned in the announcement, includingScream,Hellraiser,Halloween,Scary Movie, andChildren of the Corn. With the exception ofScary Movie, the company clearly has a sizable stable of horror films to based its videogames on. Given the success ofDead SpaceandResident Evil, that could be a genre that TWC Games chooses to focus on. It's also possible the fact that primarily horror films were highlighted is simply a coincidence.

Were aHalloweengame made, it wouldn't be the first. There was an Atari 2600 gamereleasedin 1983 based on the original movie. And although its box art featured the same images as the movie's posters, the game itself was devoid of any further connection to the big-screen version, including character names. Some imagination was required to connect the game's knife-wielding antagonist to Michael Myers, who went unnamed in the manual.

Halloween Atari 2600 game

"Mobile, social, and console platforms"are noted as the potential platforms for TWC Games, so it's at least claiming it won't exclusively focus on retail console releases or Facebook games. Beefy Media will"oversee all production aspects of the games."A post on Beefy'sblognotes,"{W}e have a bunch of products in development,"although you probably shouldn't count on hearing about the particulars anytime soon.


Source

суббота, 26 марта 2011 г.

This Bear Wants To Eat Your 3DS

Those shopping around for something to protect their new 3DSes might want to take a look atCTA Digital's 2in1 Padded Puppet Pouch, the only videogame console protective case I know of that also functions as a bear puppet.

One of the cool undocumented features is that the bear can lay down flat, making it a perfect bearskin rug for your action figures. You can recreate the sex scene from the end of Metal Gear Solid 3 using the 2in1 Padded Puppet Pouch and some imagination.

The 2in1 Padded Puppet Pouch is available right now for only $9.99 onAmazon, hurry before they're all sold out.


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пятница, 25 марта 2011 г.

New Resident Evil Makes You One of the Bad Guys

Resident Evil 5

A new team-based Resident Evil game fromSOCOM: Confrontationdeveloper Slant Six wasrumoredlast year, and we now appear to have the first real details about the Xbox 360 and PlayStation 3 title.

EntitledResident Evil: Operation Raccoon City, the game puts players in the shoes of an Umbrella Security Services member tasked with killing both zombies and"pretty much every survivor possible,"according to the May issue ofOfficial Xbox Magazine(as reported byStickSkills). The game will take place in 1998, during the initial outbreak seen inResident Evil 2and3. That means you'll be seeing key characters like Leon Kennedy at various points throughout;"Kill Leon"was a recurring theme during OXM's demo, though another of the game's factions, US Spec Ops, could be asked to save him. In other words, Operation Raccoon City will allow you to"change the history of Resident Evil."

It will have a much darker tone than previous games (as if the zombies and devastation weren't dark already) and will feature four characters in the USS squad, which was inspired by Hunk from RE2. Combat won't simply consist of headshot after headshot -- you can do things to mix it up like luring zombies into attacking other enemy soldiers. You'll also earn experience points that can be cashed in for new abilities and weapons.

Although it's not mentioned in the details that have been released, the game seems to lend itself to multiplayer, which fits in with the original rumors that Slant Six was working on a multiplayer Resident Evil game. Between Operation Raccoon City being scheduled for this winter,RE6on thefast track,The Mercenaries 3Dcoming to 3DS, and theHD re-releasesofCode: Veronica XandRE4set for this fall, it looks like there won't be any shortage of content from the series, which is precisely what Capcomwants.

Source:VG247


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четверг, 24 марта 2011 г.

This Week in Retronauts: Game Boy Advance Turns 10

At the end oflast week's episodeof theRetronauts podcast, I mentioned that the next show would focus on the history of 3D gaming. It seemed like a good idea at the time, what with Nintendo's 3DS launching in just a few days. But I had completely forgotten thatthis Monday was the 10th anniversary of the Game Boy Advance's Japanese debut. That seems like a more interesting call-in topic (in the sense that more people have owned GBAs than have owned systems capable of 3D imaging), so it looks like we're changing gears:Episode 6 of Retronauts Live will be centered around your memories of the Game Boy Advance.

As usual, the number to call is415-547-8778(Kids! Ask your mom or dad to help you dial!). We'll be accepting calls Friday afternoon from4 to 4:30 p.m.Pacific time (which is, as you may well know,7 to 7:30 p.m.Eastern).

Chances are pretty good that you owned a GBA and had some fun times with it. Or bad times! Like when you inadvertently set fire to your hair by sitting too close to a lamp because otherwise the screen was impossible to see. We would like to hear about these experiences, and maybe about the skin grafts you had afterwards. So, call us Friday and take part in our next podcast! We couldn't do it without you. Well, we could, but it would be 30 minutes of awkward silence, which would really make for much of a show.


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среда, 23 марта 2011 г.

Konami's Consumer Software Head Discusses His Company's Future


When Shinji Enomoto, operating officer at Konami and head of its consumer software section, talks about turning points for his company, one stands out pretty well above the others."We had a mission to make a title that could appeal globally, and I remember gathering up all the best talent within our company to tackle that,"he toldFamitsumagazine in an interview published this week."The resultingMetal Gear Solidseries has grown into one with massive fan support; it established the Hideo Kojima brand. It gave us the confidence that Konami could fend for itself on the global market."

It's that ability to fend for itself globally that Konami and Enomoto want to expand upon in the coming years, which has forced them to re-evaluate the Japanese game-development method extensively."A lot of game makers in Japan enter the business developing consumer games with tools they receive from the hardware manufacturers,"Enomoto said."Most creators in the US and Europe, meanwhile, start with PC games and move on to consoles with tools they've developed themselves. So in Japan, if a designer wants to check the motion he's just built, he needs to get a programmer to work on it, whereas with Western systems the designer can do all the checking himself and proceed along that way. If we had the same amount of time and personnel to create a game with, a Japanese team would need three-fourths of that time to make the graphics, where it'd be about half for an overseas team. That's a major difference in the amount of brush-up time you have, and Japanese companies are starting to pay attention to that as they streamline their development process."

NeverDead(above), the Rebellion-developed action project Konami first showed off at E3 last year, is part of that streamlining effort."The theme here is to see what would happen if you combined their more efficient technical knowledge with Japan's game-design powers,"Enomoto explained."We can really feel that happening as we work alongside them, and the result is that we can realize Japan's game-design skills at a much higher technical level. Bringing that know-how back to Japan at the end of it will help us change how game creation works at Konami."

What's next for the industry in general? A lot of pretty graphics, Enomoto says -- that, and a lot of cost."We'll see a new generation of hardware within five years of the NGP's release,"he said."I saw a demo of DirectX 11 at the Game Developers Conference earlier, and while there was just a little bit of uncanniness to it, the person on the display was in no way inferior to real life. I don't think we'll be able to tell the difference from real life at all within five years. By that point, we'll be talking 'interactive Hollywood films,' although just thinking about how much it'll cost to develop those games gives me the chills!"

To deal with those higher costs, Enomoto sees for-pay downloadable content as not only a nice bonus, but an indispensable part of a publisher's strategy."Making a game requires a vast amount of time and money,"he said,"but if that game gets bad reviews from gamers on the day of release, then that's essentially it for that title. Even if you want to reflect user criticism in your new game, that takes another vast amount of time and money. It's one thing if you're expecting the game to be a hit, but the risks of working with original property will make pay-based DLC an effective way to go, I think."

It seems to be the way the industry is going, and Enomoto's ready for it -- that, and for a final, ultimate end to the console wars."Eventually, I think net-based streaming services will take center stage,"he concluded."The servers will take the role of the hardware, so the concept of specialized hardware will go away -- and since the data's on the server side as well, you'll be able to play the same game on both your large-screen at home and your smartphone on the go. The net connection will allow the games to go social, too, and it's really an ideal environment for us."


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вторник, 22 марта 2011 г.

Portable Memories: 1UP's Staff Remembers Game Boy Advance

We're all looking forward to the launch of Nintendo 3DS this weekend, but the timing of the system is an interesting coincidence: It falls within a week of the Japanese debut of the system's"grandfather,"the Game Boy Advance. The 3DS is pretty clearly derived from the the DS, which was initially presented as an alternative to the Game Boy rather than a replacement. But Nintendo retired the GBA a couple of years ago, and it's pretty clear that the Game Boy line -- which kept the company in the black for a decade and a half -- has been retired, never again to see the light of day. The GBA, we're sorry to say, was the end of that particular family tree.

In retrospect, the GBA fits somewhat oddly into the history of Nintendo systems -- a fact reflected by its unusually short lifespan. The GBA was barely around for more than three years before the DS arrived; Nintendo's hand was likely forced by Sony's announcement of the PSP, which made the GBA -- essentially a portable Super NES -- look painfully dated. Nintendo kept the GBA on life support for a while longer with a few interesting games and the so-tiny-it-was-cool Game Boy Micro, but once it became clear that the DS was a hit, the GBA was dropped with a quickness.

When it launched in 2001, the GBA had been a long, long time coming. Rumors of a 32-bit portable Nintendo handheld were circulated as early as 1996, and in fact a prototype of that system --a huge, chunky box called Project Atlantis-- was shown off at Game Developers Conference 2009. The enduring popularity of the original 8-bit, four-color Game Boy (thanks largely to Pokémon) allowed Nintendo to hold off on launching the GBA until it could be produced cheaply and in a far more compact form. In fact, both the Game Boy Micro and folding Game Boy Advance SP represent two of the most compact portable systems ever made: small, sturdy, simple, and fun.

The SP also addressed the single most crippling flaw of the original Game Boy hardware: the screen lacked any sort of integral light and was, frankly, awful. In fact, the dimness of the screen wasmemorably lampooned by Penny Arcadeand, more famously, addressed by enterprising hardware hackers, who created an aftermarket mod called Portable Monopoly (later renamed Afterburner after the owners of the Monopoly board game bitched about trademark violations). And even the SP bungled things; Nintendo may have added a light, but they forced people to buy an adapter in order to use headphones.

But despite its design flaws, and even if it goes down in history as a sidenote -- a momentary distraction between the classic age of Game Boy and the blue ocean of DS -- it was crammed with great games. And perhaps more importantly, it's where Nintendo perfected its tricks. Annual incremental hardware updates? Yep, the SP opened the door for moderate tweaks and a far greater array of collectible colors than the company could possibly have dreamed in the Play It Loud days. Selling our memories back to us at a premium? Absolutely: the NES Classics series proved to Nintendo that it could rake in a fortune with imperfect ports of 20-year-old games sold for the cost of some new releases. Yeah, the GBA was quintessential Nintendo, for better or for worse. But considering it gave us games likeBoktai,Castlevania: Aria of Sorrow,WarioWare,Ninja Five-O,Mega Man Zero, and more... well, it's hard to be bitter, you know?

Here's what 1UP's staff has to say about the GBA:

Jobert Atienza, MyCheats Contractor:The Game Boy Advance was the first handheld gaming system I ever owned, and I bought it at a time when I was into things that looked retro. I purchased a GBA SP NES Edition off eBay just because I thought it looked cool, and though I was a late-comer to the GBA party, it had its benefits: there was already a great library of games available that I could choose from. The GBA introduced me to titles likeAdvance Warsand WarioWare: Mega Microgame$, and even re-introduced me to franchises likeCastlevania,Final Fantasy, andMetroid. To this day, I continue my own tradition of buying or making my handhelds look"retro."I bought a Famicom-style GBA Micro, and each iteration of the Nintendo DS I've owned I purchased an accompanying NES-style skin or cover so they can match that GBA SP on my shelf.

Frank Cifaldi, News and Features Editor:The GBA SP was the first portable system I wasn't embarrassed to be seen with in public, and it's still my favorite aesthetically. When I first started getting paid to write about games as a freelance writer, my main gig was to review GBA games, which I did enthusiastically from my favorite bar. I'm getting paid a lot more now than I was back then, but in many ways my career has gone downhill! Protip: if you playWarioWare Twisted!in a bar, everyone will like you.

Justin Haywald, Editor:Growing up, I never had the opportunity to play a handheld that wasn't from Nintendo. So while I might've been jealous of my friends with their high-powered Game Gears, I felt vindicated when Nintendo released their own high-powered handheld. I didn't actually lay down the money for one until the backlit, clamshell version came out (did you try playing it without a backlight? It's one of the few handhelds thatrequiresdirect sunlight glaring off the screen to see). I still keep that one around in my closet, since it's the most modern console that's still compatible with my regular Game Boy library.

Sam Kennedy, Editorial Director:Ah, the GBA, a platform that definitely holds a special place in my heart. While I never viewed it as significant as the original Game Boy or the radically different Nintendo DS that followed, the two things that really stick out in my mind about it today are the ergonomics and designs of different models -- I still think the flip-top version is one of the most comfortable handhelds ever, and the mini version (I'm proud to own the special edition Famicom design from Japan) is so handy to take with on trips -- and, of course, the games. Similar to how people view the Dreamcast as a true gamer's system, the GBA was all about fantastic"hardcore"games to me -- from 2D action games likeMetroid Fusion,Metroid: Zero Mission, and Castlevania: Aria of Sorrow, to terrific 2D platformers likeYoshi's Island. While I loved all of the new experiences its successor brought, I still regularly find myself going back to the GBA catalog.

Matt Leone, Senior Executive Editor:I remember importing a GBA because I wanted to playSuper Dodge Ball Advance, and I didn't feel like waiting three months for the U.S. release. Maybe it's not the funniest/quirkiest/most memorable story on this list, but I played that game for a couple days nonstop, then played very little else before the system's U.S. release. And thus began my attraction to shiny things that I then discard two days later.

Mike Nelson, MyCheats Editor:Since the system was (essentially) a portable Super Nintendo, and I have many fond memories associated with that console, every time I would play my GBA SP with the NES 8-bit styling I would get a flood of memories of my youth spent indoors during the summer months tolling away atA Link to the PastandSuper Mario World. So just playing the system itself is one of the best memories for me.

Thierry Nguyen, Executive Editor:The game that really made the GBA click for me was Advance Wars. Probably because at the time, I was working atComputer Gaming World, and it was somewhat ironic that perhaps the most elegant and playable turn-based strategy game was on Nintendo's new portable. While most gamers were gawking at how the system was a portable SNES, I and other PC gamers bought the system because it was basically a newPanzer Generalunderneath its anime aesthetic. That, and the other thing that I remember most about the GBA was how, working in media, Nintendo was insistent that the official initialism was"AGB,"but I guess enough people, both consumers and media, used"GBA"that Nintendo personnel quietly gave up sending emails asking us to shorten the system's name to"AGB."

Jose Otero, Editorial Intern:The GBA was amazing, even if Nintendo didn't add a backlit display until future iterations. I remember playingCastlevania: Circle of the Moonand spending hours under a hot lamp trying to finish the game. Sure, the incredibly dark graphics in that game almost hurt your eyes, but as a system the GBA was so compact, light and affordable that I didn't mind spending my money and time indoors instead of running around outside with my friends. Plus, the GBA gave us a pretty diverse software library with games like WarioWare, Metroid: Zero Mission, and even the e-reader, but the thing that stood out to me most was how Nintendo delivered on the promise of putting the power of an SNES in the palm of your hands.

Jeremy Parish, Executive Editor:I have fond memories of the GBA, but I also have a lot of really unhappy memories associated with it, too; much of my time with the system was concurrent with grim unemployment (or, at the very least,under-employment). I picked up an early import unit and a handful of games a few weeks before throwing caution to the wind and moving across the country in search of fortune and romance in New York City. Once NYC decided it was having none of that, my GBA kept me company through a few years of fruitless job-hunting elsewhere. Games likeWario Land 4,Mega Man Battle Network, and Metroid Fusion kept me going during lean times. When I landed a job at 1UP a couple of years later, I immediately poured my efforts into making sure GBA was well-represented on the site; I figured I owed the system for keeping me going when things looked rough. And so began my ongoing tradition of being the only person at 1UP who consistently takes portable games seriously.


Source

понедельник, 21 марта 2011 г.

Mass Effect 2's Final Chapter Out on March 29

Mass Effect 2 Arrival

BioWare is all done slowlyleakingout screenshots for the latestMass Effect 2DLC and has officially announced Arrival, which will be out later this month.

This final mission for ME2 will bridge the stories of Mass Effect 2 and3. Shepard is tasked with rescuing an undercover agent missing in Batarian space who has information about a Reaper invasion. Executive producer Casey Hudson says Arrival"will show players just how close the Reapers are to returning and completing their deadly harvest."It includes new research, three Achievements/Trophies, and a prominent role for Admiral Hackett (voiced by Lance Henriksen ofAliensandMillenniumfame).

$6.99 (560 Microsoft/BioWare points) will be the asking price upon its release on March 29. Click through the pages below to see some screens from the new DLC.


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воскресенье, 20 марта 2011 г.

River City Ransom 2 is Finally Happening

River City Ransom

A sequel to the classic beat-em-upRiver City Ransomis in the works at developer Miracle Kidz.

The new game will be out on unspecified consoles in Japan, where it's known asDowntown Nekketsu Monogatari 2, this summer. That will be followed by an online-enabled PC version in 2012. It's being worked on by some of the original team from Technos that made the first game along with certain 'core players' who are being brought in to help with development.

The original River City Ransom (pictured above) was released in 1989 for the Famicom before being localized for the NES in North America in 1990. For those who have never had the opportunity to play it, it's currently available on the Wii's Virtual Console. A Game Boy Advance version known asRiver City Ransom EXwas released in 2004.

There's no word yet on a release outside of Japan, but fans will undoubtedly be clamoring for it to be localized. (There's also no indication regarding a return offree smiles.)

Source:Andriasang


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пятница, 18 марта 2011 г.

The Near Future of PlayStation Home


If you're in Japan, Sony's PlayStation Home social-gaming network is chiefly about attending live events modeled after anime shows and the like. If you're in the US, it's mainly about creating an avatar and finding/purchasing dumb stuff (above) to equip it with -- something that hasn't really changed since the 2008 launch, despite the addition of features like voice chat, in-network game launching, and original titles likeSodium One.

The service has over two million registered accounts in Japan alone, but Masami Kando, head of the Home project for Sony Computer Entertainment Japan, isn't satisfied."The number of users is continually increasing every week, so two million is really just a milestone,"he told Japan'sFamitsumagazine in an interview published this week."I think it'll be a while still before we reach a fully-mature peak level, so to me, it doesn't say anything more besides 'Yep, we've sure broken two million users.' I don't think we've explained the attractions of PS Home to all the users yet, and I think we've got ample room to make the experience more fun."

Version 1.50 of PS Home,first announcedat the Game Developers Conference earlier this month, seeks to help the platform shed its"light time-killer"rap and become a more serious tool for gaming."Version 1.50 makes possible the sort of real gameplay that people would be willing to pay for, I think,"Kando said."I'd like to see publishers think of PS Home not just as a promotional platform, but one they can conduct their business more directly on as well -- we're thinking about ways we can support this. They could distribute demo versions of games for free, for example, then charge for the full version or for extra items. If you released it on PS Home worldwide, that allows you more opportunity for business. I want to build a new business model that isn't just about selling clothing and furniture."

Several projects along these lines are in the works, according to Kando, although he didn't give any specifics.

In the interview, Kando also noted that there are no plans to make a full-on port of PS Home to either the PSP or the upcoming NGP portable, although he'd like to see some sort of link-up functionality available for both systems. Kando's focus is more on the experience than the platform."On the short term, version 1.50 will hopefully allow PS Home to be better focused on gaming and attracting users via games,"he said."The next step is to ramp up the community aspect, establishing stronger links between gamers, game makers, and ourselves at SCE. PS Home has evolved as a community for SCE, and I'd like to feed the experience we've gained into new community projects for the NGP as well."

The first game titles to take advantage of version 1.50's new features will hit Home this summer, starting with free-to-play racerSodium Two. If Kando's vision turns out, PS Home will become a lot more exciting -- but still, he emphasized, a fundamentally free one for gamers."Certain items like furniture and clothing cost money,"he said,"but our stance is to keep the core experience free, and that won't change. However, we also want to respect the direction that other companies go {with Home}. There's the possibility of having more pay-based services in the future -- for example, the right to watch or participate in special events. Of course, this doesn't mean we will be removing any features of PS Home that contribute to the fun that users have."


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четверг, 17 марта 2011 г.

Sengoku Basara Returns to PSP


This week's issue ofFamitsumagazine brings word thatSengoku Basara, Capcom's action series that re-imagines Japan's Warring States period as a soldier-bashing action game starting the world's most handsome set of ancient warlords, is returning to the PSP.

Sengoku Basara: Chronicle Heroestakes the basic Basara formula and remakes it into a 2-on-2 team battle game, with co-op multiplayer available via the PSP's ad-hoc mode. Characters from all three Basara games released so far will be available for play in the game, but there won't be any new characters exclusive to this title, according to Capcom.

Gameplay details are still scant so far, but among the promises made is that Chronicle Heroes will feature"air battles,"which likely refers to mid-air attacks and other wire-fu type moves.

Famitsupegged Chronicle Heroes' Japan release for this summer, although that may change given that the print magazine's content was finalized before the current earthquake and tsunami crisis.


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среда, 16 марта 2011 г.

Postcard from PAX: Tina Sanchez Thinks She's Michael Jackson

Tina may think she's Michael Jackson, but really all she's doing is playing the Kinect Version of The Michael Jackson Experience. Heck, she's not even wearing a glove. But we'll humor her delusions and let you decide on her worthiness as the next King of Pop with the following video:


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