среда, 9 марта 2011 г.

The First-Person Shooter with 1,000 Players


Most first-person shooters allow no more than 24-32 players in a single multiplayer session. There are exceptions -- some of theBattlefieldgames,Resistance 2, and, of course,MAG, with its 256-player limit -- but generally speaking the numbers are kept fairly low. Pikkotekk, a Swedish networking company, is looking to blow those figures away and set a world record by creating an FPS that supports up to 1,000 players in one game.

"About one year ago, we were talking with CCP and we came up with this idea that if we made a MMO FPS in Unity, the technical achievement would be of such magnitude that it would even impress random women in bars,"said Pikkotekk's Christian Lönnholm, according toRock, Paper, Shotgun.

The basic idea is to create a server backend that works similar to cell phone towers that overlap each other. A cell phone user never notices when their phone switches from tower to tower, and in that same vein, a series of servers would each be in control of a small area and would overlap with others to create one seamless environment.

Pikkotekk's explanation, in part, reads:"The Pikko architecture consists of Pikko Server and several cell servers working together. Players in an online multiplayer game connect to Pikko Server, which handles load balancing between the cell servers. The cell servers handle physics, game logic and more."More technical details can be readhere(PDF).

As one would expect, this game isn't going to look likeCrysis. The video above demonstrates a battle between tanks and robots, which looks to be what theworld record attemptwill be comprised of. It sounds like the public will be able to participate in the one-time-only event, but Pikkotekk has yet to announce all the details.


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