There are apparently two ways to pronounce"Dragon Age:"as epically as possible, or like a crazed gnome. That's just one of the topics we explore in the latest episode of Active Time Babble (though not for too long, thankfully).
The first part of the episode actually focused on Tactics Ogre, which received an A+ inJeremy's review. Long story short, it's a fantastic remake of the tactical RPG that helped define the genre, and is well worth a look. Just in case you're still on the fence though, this episode breaks it down pretty thoroughly over the case of an hour long chat between Jeremy and myself.
In the second segment, Scooter and I convene to discuss Dragon Age following a preview event that we both attended last week. I'm actually looking forward to this one, not the least because it actually looks fun to play on consoles this time around. Plenty of tidbits worth noting in this segment, particularly the fact that it's roughly 90 percent the same engine as the original (and yet it looks pretty darn good -- bit of an"Avatar: The Last Airbender"vibe).
Next week, I hope to dive into Dragon Quest VI and Valkyria Chronicles 3, and maybe a little Xenoblade and Last Story as well. And it won't be long before it's time to give the Nintendo DS a proper sendoff as well.
Until then, check out the full breakdown below.
Episode Breakdown(download it now!)
- 0:00 | Theme&Introduction
- 00:35 | Tactics Ogre Discussion
- 51:30 | Musical Interlude: Chaotic Island (Tactics Ogre)
- 52:00 | Dragon Age Discussion
- 01:21:53 Musical Interlude: Overture (Tactics Ogre)
- 01:22:15 Outtro&Next Episode
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