The campaign mode inBulletstormis a strictly single-player experience. At one point co-op was implemented and did function, Epic Games' Cliff Bleszinski has explained -- it just didn't wasn't right for a game that focuses on taking your time and being creative with how you kill enemies.
"{I}t was in there at one point and it actually worked, but we found that the game shifted from being this kind of puzzle-shooter into essentially this downhill skiing simulator, where people were seeing how fast they could get to the bottom of the mountain,"he toldThe Telegraph."Really the game just broke down, and it was a situation where people would race through the game, ignoring the vistas and they wouldn't set up as many skillshots.
He added,"So when we made the decision to go straight campaign, it gave us the chance to put in one-offs that could only be controlled by one player, like the giant robotic dinosaur, where you don't have to worry about Player 2, or slow motion one-offs that could only occur in a single-player game."
It's an understandable (and significant) problem, so it's hard to blame Epic or People Can Fly for leaving co-op out of the campaign. Fortunately, Bulletstormdoeshave multiplayer support, including a form of co-op called Anarchy mode. It's similar toGears of War's Horde mode; up to four players fight off increasingly difficult waves of enemies while still trying to land skill shots (the various types of unique kills you can pull off, such as shooting an enemy in the butt or impaling one on a cactus).
Bulletstorm has been the center of some controversy due to its over-the-top violence and language -- Fox News evenposeda question asking if it was the"worst videogame in the world."You'll be able to decide for yourself next Tuesday, February 22 when it lands on PC, Xbox 360, and PlayStation 3
Source:Eurogamer
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